time-trace: timeline / flame chart profiler for Clang Jan 16, 2019 #code #compilers #devtools #performance
Investigating compile times, and Clang -ftime-report Jan 12, 2019 #code #compilers #devtools #rant #performance
A case of slow Visual Studio project open times Mar 22, 2017 #code #devtools #rant #work #performance
Optimizing Unity Renderer Part 3: Fixed Function Removal Apr 27, 2015 #code #unity #work #performance
Fast Mobile Shaders or, I did a talk at SIGGRAPH! Aug 17, 2011 #conferences #gpu #mobile #papers #unity
Implementing fixed function T&L in vertex shaders Jun 9, 2009 #code #d3d #gpu #rendering #unity #work