Speaking at i3D and GDC 2014
I’ll be speaking at i3D Symposium and GDC in San Francisco in a couple of days.
At i3D, Industry Panel (Sunday at 11:00AM). Jason Mitchell (Valve) will do a panel on the scalability challenges inherent in shipping games on a diverse range of platforms. Panelists are Michael Bukowski (Vicarious Visions), Jeremy Shopf (Firaxis), Emil Persson (Avalanche) and yours truly.
My first i3D, can’t wait to see what it is about!
At GDC, a bunch of talks on Tuesday:
- Practical Techniques for Ray Tracing in Games (11:15-12:15). Will show quite an interesting take on where raytracing is useful in game production.
- Advanced Lighting Techniques in Unity (13:45-14:45). Some upcoming sweet, sweet lighting related stuff.
- Bringing Console Quality Lighting to Mobile (15:00-16:00). Peter McGuinness’ (Imagination) discussion panel with Victor Bernot (Gameloft), Timothy Lottes (Epic Games), James McCombe (Imagination) and myself.
- Physically Based Shading in Unity (16:00-17:00). Shaders and all related things that fall out of that. This is something I’ve been working on for a while by now, will be nice to show that publicly.
The Unity tracks will probably get a shorter repeat at Unity expo booth on Wednesday.
See you there!