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Category: Opengl
2015
Random Thoughts on New Explicit Graphics APIs
Mar 13, 2015
#d3d
#gpu
#opengl
#rant
2014
Rant about rants about OpenGL
May 31, 2014
#opengl
#rant
Cross Platform Shaders in 2014
Mar 28, 2014
#code
#compilers
#d3d
#opengl
2012
Non Power of Two Textures
Oct 17, 2012
#d3d
#gpu
#mobile
#opengl
#rendering
2011
Mobile graphics API wishlist: some features
Mar 19, 2011
#mobile
#opengl
#rendering
Mobile graphics API wishlist: performance
Mar 4, 2011
#mobile
#opengl
#rendering
iOS shader tricks, or it's 2001 all over again
Feb 1, 2011
#code
#gpu
#mobile
#opengl
#rendering
2010
GLSL Optimizer
Sep 29, 2010
#code
#compilers
#opengl
#unity
Compiling HLSL into GLSL in 2010
May 21, 2010
#code
#compilers
#d3d
#opengl
#unity
2008
ARB_draw_buffers
Dec 30, 2008
#opengl
#random
OpenGL 3: a big step in no direction at all?
Aug 20, 2008
#opengl
#rant
Depth bias and the power of deceiving yourself
Jun 12, 2008
#code
#d3d
#opengl
#unity
#work
2007
What OpenGL actually needs
Nov 8, 2007
#opengl
Is OpenGL really faster than D3D9?
Sep 23, 2007
#d3d
#opengl
Can you set OpenGL states independently?
Jul 25, 2007
#opengl
#rant
#work
Debugging story: video memory leaks
Jul 14, 2007
#code
#opengl
#work
OpenGL pbuffers suck!
Jun 4, 2007
#opengl
#rant
#work
ARB_vertex_buffer_object is stupid
Mar 22, 2007
#opengl
#rant
2006
A steam of random things
Aug 14, 2006
#demos
#opengl
#rant
#unity