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Category: Compression
2025
Lossless Float Image Compression
Jul 8, 2025
#code
#performance
#compression
2023
Making Gaussian Splats more smaller
Sep 27, 2023
#rendering
#code
#gpu
#compression
Making Gaussian Splats smaller
Sep 13, 2023
#rendering
#code
#gpu
#compression
Float Compression 9: LZSSE and Lizard
Apr 18, 2023
#code
#performance
#compression
Float Compression 8: Blosc
Mar 2, 2023
#code
#performance
#compression
Float Compression 7: More Filtering Optimization
Mar 1, 2023
#code
#performance
#compression
Float Compression 6: Filtering Optimization
Feb 18, 2023
#code
#performance
#compression
Float Compression 5: Science!
Feb 3, 2023
#code
#performance
#compression
Float Compression 4: Mesh Optimizer
Feb 2, 2023
#code
#performance
#compression
Float Compression 3: Filters
Feb 1, 2023
#code
#performance
#compression
Float Compression 2: Oodleflate
Jan 31, 2023
#code
#performance
#compression
Float Compression 1: Generic
Jan 29, 2023
#code
#performance
#compression
Float Compression 0: Intro
Jan 29, 2023
#code
#performance
#compression
2022
Comparing BCn texture decoders
Jun 23, 2022
#code
#performance
#rendering
#compression
2021
EXR: Filtering and ZFP
Aug 27, 2021
#rendering
#performance
#compression
EXR: libdeflate is great
Aug 9, 2021
#rendering
#performance
#compression
EXR: Zstandard compression
Aug 6, 2021
#rendering
#performance
#compression
EXR: Zip compression levels
Aug 5, 2021
#rendering
#performance
#compression
EXR: Lossless Compression
Aug 4, 2021
#rendering
#performance
#compression
Texture Compression on Apple M1
Jan 18, 2021
#rendering
#performance
#compression
2020
Texture Compression in 2020
Dec 8, 2020
#rendering
#performance
#compression
2018
SPIR-V Compression: SMOL vs MARK
Oct 31, 2018
#code
#vulkan
#rendering
#rant
#compression
2016
Shader Compression: Some Data
Sep 13, 2016
#rendering
#vulkan
#compression
SPIR-V Compression
Sep 1, 2016
#code
#vulkan
#rendering
#compression