I was thinking about visuals of the best games I’ve recently played. Now, I’m not a PC/console gamer, and I am somewhat biased towards playing Unity-made games. So almost all these examples will be iPad & Unity games, however even taking my bias into account I think they are amazing games.
So here’s some list (Unity games):
Monument Valley by ustwo.
DEVICE 6 by Simogo.
Gone Home by The Fullbright Company.
Kentucky Route Zero by Cardboard Computer.
The Room by Fireproof Games.
And just to make it slightly less biased, some non-Unity games:
Papers, Please by Lucas Pope.
The Stanley Parable by Galactic Cafe.
Now for the strange part. At work I’m working on physically based shading and things now, but take a look at the games above. Five out of eight are not “realistic looking” games at all! Lights, shadows, BRDFs, energy conservation and linear colors spaces don’t apply at all to a game like DEVICE 6 or Papers, Please.
But that’s okay. I’m happy that Unity is flexible enough to allow these games, and we’ll certainly keep it that way. I was looking at our game reel from GDC 2014 recently, and my reaction was “whoa, they all look different!”. Which is really, really good.