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Category: opengl

2015

Random Thoughts on New Explicit Graphics APIs Mar 13, 2015
#d3d #gpu #opengl #rant

2014

Rant about rants about OpenGL May 31, 2014
#opengl #rant
Cross Platform Shaders in 2014 Mar 28, 2014
#code #compilers #d3d #opengl

2012

Non Power of Two Textures Oct 17, 2012
#d3d #gpu #mobile #opengl #rendering

2011

Mobile graphics API wishlist: some features Mar 19, 2011
#mobile #opengl #rendering
Mobile graphics API wishlist: performance Mar 4, 2011
#mobile #opengl #rendering
iOS shader tricks, or it's 2001 all over again Feb 1, 2011
#code #gpu #mobile #opengl #rendering

2010

GLSL Optimizer Sep 29, 2010
#code #compilers #opengl #unity
Compiling HLSL into GLSL in 2010 May 21, 2010
#code #compilers #d3d #opengl #unity

2008

ARB_draw_buffers Dec 30, 2008
#opengl #random
OpenGL 3: a big step in no direction at all? Aug 20, 2008
#opengl #rant
Depth bias and the power of deceiving yourself Jun 12, 2008
#code #d3d #opengl #unity #work

2007

What OpenGL actually needs Nov 8, 2007
#opengl
Is OpenGL really faster than D3D9? Sep 23, 2007
#d3d #opengl
Can you set OpenGL states independently? Jul 25, 2007
#opengl #rant #work
Debugging story: video memory leaks Jul 14, 2007
#code #opengl #work
OpenGL pbuffers suck! Jun 4, 2007
#opengl #rant #work
ARB_vertex_buffer_object is stupid Mar 22, 2007
#opengl #rant

2006

A steam of random things Aug 14, 2006
#demos #opengl #rant #unity

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Text content © Aras Pranckevičius. Code snippets are public domain, unless specified otherwise.