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Category: mobile

2018

Pathtracer 14: iOS May 30, 2018
#rendering #code #gpu #mobile

2013

Mobile Hardware Stats (and more) Apr 7, 2013
#games #gpu #mobile #unity

2012

Non Power of Two Textures Oct 17, 2012
#d3d #gpu #mobile #opengl #rendering

2011

Fast Mobile Shaders or, I did a talk at SIGGRAPH! Aug 17, 2011
#conferences #gpu #mobile #papers #unity
Mobile graphics API wishlist: some features Mar 19, 2011
#mobile #opengl #rendering
Mobile graphics API wishlist: performance Mar 4, 2011
#mobile #opengl #rendering
iOS shader tricks, or it's 2001 all over again Feb 1, 2011
#code #gpu #mobile #opengl #rendering

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