Implicit to-pointer operators must die!
For the sake of the nation,
this operator must die!
Seriously. Suppose there is some class, let’s say ColorRGBAf
. That has four floats inside. Now, someone at some point decided to add this operator to it:
operator float* () { /* */ }
operator const float* () const { /* */ }
Probably because it’s easier to pass color to OpenGL this way, or something like that.
This is evil. Like, really evil. Especially if that class did not have comparison operators defined, and some totally unrelated code four years later does:
if (color != oldColor) { /* ... */ }
Ouch! Sounds like someone will spend four hours debugging something that looks like an event routing issue that only happens on Windows and only with optimizations on (yes, I just did that…).
What happens here? The compiler takes pointers to two colors and compares the pointers. If for some reason both colors are temporary objects, then it can even happen that both get folded into the same variable/register/whatnot. The pointers are the same. Ouch!
Implicit “nice” operators are just disguised evil. Remove that operator, add something like GetPointer()
to class if someone really wants to use that, and better even make the comparison operators private and without implementations. Yes. Much better.