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Hi! I am Aras Pranckevičius. I can read and write computer code.
I write a blog on programming and stuff.
Over at twitter as aras_p.
I run a game development Mastodon instance at mastodon.gamedev.place.
I worked on the Unity game engine between 2006 and 2021.
Occasionally I do Talks and write articles on graphics etc.
Spare time projects here and on github.
nesnausk! is my demoscene stuff.
Here's my CV.

Recent Posts

  • Comparing .obj parse libraries
  • Speeding up Blender .obj import
  • Optimizing Oklab gradients
  • Curious lack of sprintf scaling
  • Speeding up Blender .obj export
  • Gradients in linear space aren't better
  • EXR: Filtering and ZFP
All Posts
Text content © Aras Pranckevičius. Code snippets are public domain, unless specified otherwise.