Category: D3d 2016 Solving DX9 Half-Pixel Offset Apr 08 2016 2015 Random Thoughts on New Explicit Graphics APIs Mar 13 2015 2014 Cross Platform Shaders in 2014 Mar 28 2014 2012 Non Power of Two Textures Oct 17 2012 2010 Compiling HLSL into GLSL in 2010 May 21 2010 2009 Direct3D GPU Hacks Nov 20 2009 Compact Normal Storage for small g-buffers Aug 04 2009 Implementing fixed function T&L in vertex shaders Jun 09 2009 Fixed function lighting in vertex shader - how? Jan 22 2009 2008 Depth bias and the power of deceiving yourself Jun 12 2008 Holy FPU precision, Batman! Jan 22 2008 2007 Is OpenGL really faster than D3D9? Sep 23 2007 Back from Seattle Mar 17 2007 2006 It's always unexpected Apr 20 2006 2005 Reading DX10 docs... Dec 16 2005 An article on efficient D3DX Effects state management Oct 03 2005 State management in D3DX Effects #2 Sep 27 2005 State management in D3DX Effects Sep 24 2005