Category: Gpu 2015 Random Thoughts on New Explicit Graphics APIs Mar 13 2015 2013 Mobile Hardware Stats (and more) Apr 07 2013 2012 Non Power of Two Textures Oct 17 2012 Tiled Forward Shading links Mar 27 2012 2012 Theory for Forward Rendering Mar 02 2012 2011 Fast Mobile Shaders or, I did a talk at SIGGRAPH! Aug 17 2011 A way to visualize mip levels May 03 2011 iOS shader tricks, or it's 2001 all over again Feb 01 2011 2010 Surface Shaders, one year later Jul 16 2010 Screenspace vs. mip-mapping Jan 07 2010 2009 Direct3D GPU Hacks Nov 20 2009 Strided blur and other tips for SSAO Sep 17 2009 Compact Normal Storage for small g-buffers Aug 04 2009 Encoding floats to RGBA - the final? Jul 30 2009 Implementing fixed function T&L in vertex shaders Jun 09 2009 Shaders must die, part 3 May 10 2009 Shaders must die, part 2 May 07 2009 Shaders must die May 05 2009 Fixed function lighting in vertex shader - how? Jan 22 2009 2008 Hardware of the casual gamer Aug 28 2008 I can has vertex? Jun 26 2008 Encoding floats to RGBA, again Jun 20 2008 OpenCL? Jun 10 2008 SwiftShader 2.0 experience Apr 07 2008 What is Intel up to? Feb 21 2008 2007 Kindernoiser! Nov 21 2007 Encoding floats to RGBA, redux Jun 29 2007 A day well spent (encoding floats to RGBA) Mar 03 2007 2005 Speculation: pipelining geometry shaders Dec 22 2005 More HDR woes Nov 02 2005 Jumped onto HDR bandwagon Oct 23 2005 The video cards are damn fast Feb 05 2005