An old 2.5D Doom-like MS-DOS LAN shooter game.

All programming and graphics was done by me, Aras Pranckevicius aka NeARAZ.


  • 2.5D world with sprite-based objects. Rendering/collision is based on 2D BSP tree, with various features and hacks to make it "3D". Reminds of Doom, huh?.
  • MCGA (320x200x256) graphics.
  • LAN play with up to 8 players (IPX protocol).
  • Stupid bots, in case no LAN is available.
  • Command console, with event binding system similar to Quake.
  • 11 distinct weapons, good&bad effects, items and pickups.
  • Ability to turn off texturing for slow computers.
  • Stereo sound.


  • CPU: at least Intel 386, normal play under Intel 486 66MHz.
  • RAM: approx. 2 megabytes.
  • OS: MS-DOS, Win3.x, Win9x/ME.
  • Disk space: approx. 1.5 megabytes.
  • Video: VGA.
  • Sound: nothing or SB (1.0, 1.5, 2.0, Pro, 16). Does not work on some SB clones.

Created with Watcom C/C++ 11.0 compiler, Dos Navigator for editing files, Autodesk Animator 1.0 for drawing, 3D Studio R4 for ThreeDee work, and a part of Allegro library sound code. Time of creation: 1998 February-August and 1999 January-June.

Copy to some directory, read "readme.txt" and "relyzai.txt" and do along the instructions found there. And, just in case: the language used there and in the game is Lithuanian :).


Zip file of binary here (668 KB).

Some shots