in.out.side: the shell is an entry to Microsoft's Imagine Cup 2005 Rendering Invitational and as such, it's a program that displays 3D computer graphics and plays music. All rendering is performed in real-time and the demo features an interactive mode. Turns out it took first place worldwide (official PR)! The demo was made during Jan-May 2005 by a team of four people (during our spare time).
Much more information can be found on in.out.side website.
I did all the programming stuff, worked out most of the workflow/process and done some artwork.
- Programming: engine, tools, demo code. Specially for this demo:
- physics (slightly modified ODE engine) and fracture (actually a precomputed hack),
- interactive mode and improved animation blending,
- custom soft projected shadows algorithm (to be published in ShaderX4),
- custom tool to generate seamless textures on curved models (MeshTexer),
- compatability testing and performance tuning,
- Technology: figuring out what we'll do and what we won't; what tools and libraries will be used and how, etc.
- Artwork: UV mapping, some low-poly models, computed normal and ambient occlusion maps.
Zip file here (50MB). Requires pixel shader 2.0 capable video card and DirectX9.0c runtime.
Thumbnails, click for a larger shot.