Category: Uncategorized 2006 Painting and wallpapering Jul 27 2006 Windows on a Mac experience Jun 01 2006 2005 Project Hoshimi 2006 Sep 01 2005 The Escapist Aug 31 2005 Vacation! Jul 13 2005 Press releases and other noise Jul 08 2005 Japan, here we come Jun 29 2005 While waiting for ImagineCup results... Jun 27 2005 Various Jun 25 2005 Demo engine to game engine Jun 13 2005 How to be creative Jun 13 2005 3D engine design redux Jun 03 2005 3D engine design Jun 02 2005 Demo released! May 30 2005 The new chair May 30 2005 It all depends on the way you look May 25 2005 Demo nearly finished! May 24 2005 Work, work, work May 22 2005 24 / deadline's near May 20 2005 Dilemmas May 18 2005 Improving UV mapping skills May 16 2005 Ambient occlusion takes ages to compute! May 13 2005 Working efficiently May 12 2005 A translation problem May 05 2005 Master thesis weirdness Apr 23 2005 Engine/demo sourcecode released Apr 22 2005 Content shoveling Apr 21 2005 A demo that still fascinates me Apr 20 2005 Animation blending for walk/run Apr 09 2005 Geoff Zatkin's essay Apr 05 2005 I once wanted be a games programmer Apr 04 2005 Oh no, it's a banana hotel! Apr 04 2005 Sleep. Repeat. Mar 30 2005 Not dead yet! Mar 29 2005 Why the demoscene matters / Why we suck Mar 17 2005 Demo progress: I'm morphing into an "artist" Mar 17 2005 Blender: first try; UV mapping Mar 06 2005 Ambient occlusion Mar 02 2005 Software usability Feb 25 2005 Smooth shadows idea (not) Feb 14 2005