Not dead yet!

I’m not dead yet! :)

A pretty busy time it is. Real actual work at work (!), writing “storyboard” for our ImagineCup demo (required, deadline April 1st) and that game I’m working for as a contractor. I wish there were less jobs at the same time, right now I’d sacrifice the game work…

On the good side, looks like my demogroup has won the scene.org award for “breakthrough performance” (that means “best newcommer of the year” or something like that). I wasn’t at the awards ceremony in Breakpoint'05, oh well. Maybe next time :)