Aras I'm Aras Pranckevičius. I can read and write code.
unity Unity is what I work on.
nesnausk nesnausk! is my demoscene stuff.

Updates  feed

2009-11-20
Article: Direct3D GPU hacks.
2009-08-04
Article: compact normal storage for small g-buffers.
2009-06-08
Technical report on implementing T&L in vertex shaders.
2008-01-13
Sizer - executable symbol size report utility.
2007-11-12
Oblique near plane for ortho cameras.
2007-04-02
A small article on transformation matrices.
2006-01-06
ShaderX4 contains two articles of mine!
2006-01-04
Started working at Unity Technologies on Unity game development tool.
2005-11-01
Techdemo: an attempt to do HDR with MSAA.

Contents

Technical blog and me on Twitter.

Articles and talks on 3D, graphics etc.

Free time programming projects.

Life blog (Lithuanian). Some older stuff is here.

My Curriculum Vitae.