Adam Demo production talk at CGEvent
A while ago I delivered a talk at CG EVENT 2016 in Vilnius, about some production details of Unity’s Adam demo.
Clarification point! I did nothing at all for the demo production, just did the talk pretending to be @__ReJ__. Also, there are more blog posts about the demo production on Unity blog, e.g. Adam - Production Design for Realtime Short Film by @_calader. All credit goes to the demo team, I only delivered the message :)
Here are the talk slides (34MB pdf).
Some of them were meant to be videos, so here they are, individually:
Slide 41, rough animatic:
Slide 46, previz:
Slide 47, previz with lighting & camera:
Slide 48, early Neuron mocap:
Slide 49, previz with shading & mocap:
Slide 50, previz with postprocessing:
Slide 52, Vicon mocap:
Slide 59, WIP animations & fracture:
Slide 60, eye animation:
Slide 68, area lights:
Slide 71, translucency shader:
Slide 73, crowd simulation: