Electronic Arts STL

A paper on Electronic Arts’ implementation of Standard Template Library.

Is it insane or the only sane thing to do? It’s insane amount of work, but it looks like they know what they’re doing. STL is broken in many ways, especially on memory limited systems… Now they could release it as open source with a decent license!

One Response to 'Electronic Arts STL'

  1. repi

    Definitely must have been a lot of work to create, but we love it and now use it for pretty much everything instead of ordinary STL.

    Especially like the fixed_ variants of the containers that uses a member variable as memory pool instead of dynamic allocations but can, if you want, allocate memory dynamically if they overflow.

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