LocalSH (Fake Soft Shadows Using Precomputed Visibility Distance Functions)

A companion demo for ShaderX^3 article by Aras Pranckevicius.

The demo

Displays dynamic shadows in static scenes using that "Fake soft shadows..." technique. Has 5th and 2nd order SH shadows and a standard shadow-depth-map mode for comparison. Allows moving viewer and lightsources and some other options.

Requirements

Usage

Run "LocalSH.exe" and try pressing keys and/or moving mouse:

Other goodies

Author's homepage here.