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Category: papers

2011

Fast Mobile Shaders or, I did a talk at SIGGRAPH! Aug 17, 2011
#conferences #gpu #mobile #papers #unity

2009

Strided blur and other tips for SSAO Sep 17, 2009
#gpu #papers #rendering #work

2007

Oblique near plane with orthographic camera Nov 12, 2007
#code #papers
Electronic Arts STL Jul 16, 2007
#code #papers
Small article on matrices Apr 6, 2007
#papers

2005

An article on efficient D3DX Effects state management Oct 3, 2005
#d3d #papers
State management in D3DX Effects #2 Sep 27, 2005
#d3d #papers
State management in D3DX Effects Sep 24, 2005
#d3d #papers
Back! Jul 26, 2005
#demos #papers
Some new books Jul 7, 2005
#papers
Reading Siggraph 2005 papers... Jul 4, 2005
#papers
ShaderX3 Feb 7, 2005
#papers

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