Shaderey

A Beyond3D/ATi DX9 shader competition entry (2003 Sep, some additional tweaks for ShaderX3 during 2004 May).

Who (code, shaders, models, textures)

Aras "NeARAZ" Pranckevicius (code, shaders, models, textures)
http://nesnausk.org/nearaz/
nearaz@gmail.com

The demo

Displays outdoors scene rendered in some-NPR (non photorealistic rendering) way. Plays camera animation, allows manual camera controls and fast-forward benchmarking mode.

Requirements

Note that Anisotropic filtering and/or FSAA in graphics card settings don't have much influence here (so better turn them off or to "application preference").

Usage

Run "shaderey.exe" and set video mode and other parameters in the dialog.

For benchmarking mode, set 'Benchmark mode' checkbox in the starting dialog. After completion of whole animation loop, the "score" is number of frames that were rendered. It doesn't lock backbuffer to ensure full flush, though :( Note that at startup, some (20) frames are rendered for warming up, and don't affect the score.

To enable use of Multiple Render Targets (if they are supported), set 'Use multiple render targets' checkbox in the starting dialog. By default MRTs are disabled - my observations suggest that they have rather big performance hit in fill-limited cases.

When not in benchmarking mode, the keys are:

For more info

Developers: readme-dev.html
Idea history: readme-why.html.