Archive for 'random'

Quote of the month

At work the other day:

Jesus says: use the debugger!

Listening

Headphones on, winamp alternatively playing The Jupiter Sound and Four Themes and a Masterplan by Little Bitchard. Just the right kind of music for asp.net coding. At least the music is good :)

Doing something

After taking a break, I already want to do something programming-related in my free time. What should I?
  • The standard thing: do a demo. I have some ideas for that, but for various reasons I’m not in the mood right now to start a big/long project.
  • Read some books. I’m doing this a bit.
  • Learn something. Do something with wxWidgets or some Lua-only programming, but didn’t start anything yet.
  • I already should do something related to the next version of Project Hoshimi for Imagine Cup 2006. I’m trying to!
On the unrelated note, I’m doing a Oracle and XSLT related project at work. While Oracle stuff I’m dealing with really sucks, XSLT isn’t bad at all. Sure, it’s not “programming” that I’d love very much, but the whole concept is very powerful.

Maybe XML isn’t such a bad thing afterall, especially once you start doing funky things with XSLT and XPath. I still love the quote “XML is a giant step in no direction at all” though :)

Software of the week

It’s never too early for Software Of The Week awards, even if it’s only Tuesday. Ladies and gentlement, Aras’ picks are:

  • Software That Rocks award goes to TortoiseSVN and PmWiki. Both are slick, sexy and do not try to annoy you. They actually work (that’s already something!), they do not crash whenever I do just-a-bit-non-usual action, they do not corrupt my files behind my back.
  • Software That Sucks award this week goes to Oracle Reports and Designer 10g. Sorry dear Oracle, but the best description I have for those is “Ugh”. For a longer description, just invert everything that’s written in the first point.

See you later!

Things to try

I want to implement automatic mesh unwrapper (for normalmapping, lightmapping or similar). Not that I need it much, just so, for it’s own purpose. The most recent thing I’ve read is Bounded Distortion Piecewise Mesh Parametrization; now I only need to find some time to actually do something. Ain’t an easy task!

The other thing to try is: take ATI’s NormalMapper and take a look at their octree implementation. Try replacing it with several regular grids, or tweak the octree. Fun project, also without any real purpose… (again, the reason I don’t do this is “no time” :))

Finally, I have one really stupid&simple soft-shadows idea for oldskool projected shadows. It’s something between Mitchell’s ‘Poisson Shadow Blur’ and Valient & de Boer’s ‘Fractional Disk Soft Shadows’ in ShaderX3. I think actually trying to implement it (instead of just an idea that came up while taking a bath) would be only several hours…

I must sound like a loser complaining about lack of time. The truth is, I could get that time probably, if I’d were more organized.