Archive for 'games'

Zen bondage!

Check out a small game by demogroup Moppi: Zen Bondage.

Zen Bondage is a puzzle game about control. The
motivation was to try to make a puzzle game which
evokes adult emotions.

However, it fails to evoke any “adult emotions” in me. Maybe I’m just not into this bondage thing :)

I like the simplicity/pureness of the idea, and it’s executed very well.

Pakimono!

(the lack of updates recently is because I have lots of stuff here going on)

I few weeks ago I was visiting OTEE and over the weekend we were jamming on a small game called Pakimono! The idea of the game was pretty cool – you’re the naked guy and have to ruin tourists’ photos :)

The whole experience was great. It was my first time using a Mac, first time working with Unity (their game development tool) etc. I coded&tuned most of the bullet-time character controller, where you drag your limbs with a mouse, trying to cover as much of the sight as possible.

The coding was a bit unusual – most of my coding life I was doing pretty low-level C++ programming. This time it was completely different – I’d setup “the game” directly in the editor, write some short C# scripts and boom! – everything works, without me having to worry about any of the low-level stuff. No recompiling or any of that stuff. Cool.

Ironically, I did not see the final Pakimono build yet. I left earlier than the others and do not have a Mac anywhere nearby. But the guys promised me a windows build!

Lost Garden

Lost Garden is good – about game design and related things from (ex) Anark guy (hi Chris!). E.g. this one (a practical definition of innovation in game design):

And if you ever hear an indie game developer talking about level design, either shoot them in the head now to help them avoid their future misery, or direct them towards this essay.

Bought Rag Doll Kung Fu

Like I promised :)

It ownz, period.

Rag Doll Kung Fu

I saw Rag Doll Kung Fu website already a while ago. However, only today I saw the video of it’s presentation at GDC. It’s awesome! Will buy the game as soon as it appears on Steam (even if I don’t play games).

Go to downloads section at the site and get this large video presentation. It’s really good.

Guns & games

The comment on the blog entry here is great:

38% of Americans own game consoles. Around 40% of Americans own guns. The gun lobby is damn powerful. We shouldn’t need anywhere near as much money as the gun lobby, because unlike games, we are absolutely, 100% sure that guns actually do kill people.