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	<title>Lost in the Triangles &#187; conferences</title>
	<atom:link href="http://aras-p.info/blog/tags/conferences/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog</link>
	<description>Random thoughts of a triangle pusher</description>
	<lastBuildDate>Fri, 16 Jul 2010 07:04:54 +0000</lastBuildDate>
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		<title>GDC 2010 report</title>
		<link>http://aras-p.info/blog/2010/03/17/gdc-2010-report/</link>
		<comments>http://aras-p.info/blog/2010/03/17/gdc-2010-report/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 12:30:26 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=507</guid>
		<description><![CDATA[Just returned from exciting (and exhausting) trip to Game Developers Conference 2010. Random notes: Unity It seems that everyone is talking about Unity this year. At GDC 2009 some people have heard about us, some others were &#8220;where the f*** this came from?!&#8221;, and some had no idea what Unity is. This year it&#8217;s hard [...]]]></description>
			<content:encoded><![CDATA[<p>Just returned from exciting (and exhausting) trip to <a href="http://www.gdconf.com/">Game Developers Conference 2010</a>. Random notes:</p>
<p><strong>Unity</strong></p>
<p>It seems that everyone is talking about Unity this year. At GDC 2009 some people have heard about us, some others were &#8220;where the f*** this came from?!&#8221;, and some had no idea what Unity is. This year it&#8217;s hard to find anyone who hasn&#8217;t heard about Unity. I was surprised by number of AAA developers who are playing around with Unity internally (for prototyping, mobile &#038; whatnot) and/or are big fans of Unity. <em>I like!</em></p>
<p>We had a cool booth that was very busy at all times. As a bonus, the Unity chairs could be used as weapons!<br />
<a href="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth1.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth1-150x150.jpg" alt="" title="Unity Booth at GDC2010" width="150" height="150" class="alignnone size-thumbnail wp-image-508" /></a> <a href="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth2.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth2-150x150.jpg" alt="" title="Busy!" width="150" height="150" class="alignnone size-thumbnail wp-image-509" /></a> <a href="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth3.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2010/03/UnityBooth3-150x150.jpg" alt="" title="Unity Transformers! (Uniformers?)" width="150" height="150" class="alignnone size-thumbnail wp-image-510" /></a></p>
<p>Awesome quote: CEO of <del datetime="2010-03-17T11:16:46+00:00">censored</del> (competing middleware company) said: &#8220;yeah, Unity is going up, we are going down&#8221;. This is taken <em>completely</em> out of context of course.</p>
<p>We were busy demoing <a href="http://unity3d.com/unity/coming-soon/unity-3">upcoming Unity 3</a> which I think will be quite awesome. Three days before the conference were spent crunching on the demos for GDC :)</p>
<p><strong>Cool Stuff</strong></p>
<p><em>Only managed to go to two sessions :(</em></p>
<p><a href="http://twitter.com/self_shadow">Stephen Hill</a>&#8216;s &#8220;<a href="https://www.cmpevents.com/GD10/a.asp?option=C&#038;V=11&#038;SessID=10333">Rendering Tools and Techniques of Splinter Cell: Conviction</a>&#8221; had interesting bits &#038; pieces of stuff. Nice work on hierarchical Z occlusion and ambient occlusion fields! (probably first time I see AO fields used in actual game production)</p>
<p><a href="http://twitter.com/mike_acton">Mike Acton</a>&#8216;s &#8220;<a href="https://www.cmpevents.com/GD10/a.asp?option=C&#038;V=11&#038;SessID=10892">Three Big Lies: Typical Design Failures in Game Programming</a>&#8221; was entertaining. Content wise I pretty much knew what to expect. If you aren&#8217;t following Mike &#8211; <a href="http://www.youtube.com/watch#!v=u6ALySsPXt0">do it now</a>! Talk slides are <a href="http://www.insomniacgames.com/research_dev/articles/2010/1522262">at Insomniac&#8217;s site</a>.</p>
<p><a href="http://www.radgametools.com/">RAD</a>&#8216;s Telemetry profiler looks totally sweet. <em>I think</em> they acquired <a href="http://www.youtube.com/watch?v=oKRJNUvIJlg">this one</a> and improved it. Some <em>very</em> good UI ideas in there. On a related note, Scaleform&#8217;s new profiler looks&#8230; <em>kinda inspired</em> by Unity&#8217;s (<a href="http://aras-p.info/blog/wp-content/uploads/2010/03/ScaleformVsUnityProfiler.png">comparison: Scaleform on the left, Unity on the right</a>).</p>
<p><strong>Fun Stuff</strong></p>
<p><em>Managed to sneak in some fun (dare I say &#8220;social&#8221;?) stuff.</em></p>
<p><a href="http://twitter.com/repi/status/10461765908">Rendering folks dinner</a> <em>(thanks <a href="http://repi.se/">Johan</a>!)</em> was awesome, even if it made me feel kinda small &#038; stupid among those super smart guys &#038; gals. <a href="http://img709.yfrog.com/i/ozz.jpg/">Shadow algorithms</a> on receipts FTW! <a href="http://whatmakesyouthinkimnot.wordpress.com/2010/02/18/middleware-meetup/">Middleware Meetup</a> <em>(thanks <a href="http://whatmakesyouthinkimnot.wordpress.com/about/">Dan</a>!)</em> was full of friendly competitors :) <a href="http://macton.posterous.com/initial-details-for-our-gdc-tweetups-gdcdrink">#gdcdrink</a> tweetup <em>(thanks <a href="http://twitter.com/mike_acton">Mike</a>!)</em> had lots of war stories, PS3 talk and how to do fluid simulation on 360&#8242;s pixel shaders.</p>
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		<slash:comments>3</slash:comments>
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		<title>Talks &amp; Demos from Assembly 2009</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/</link>
		<comments>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 07:10:34 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[demos]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=381</guid>
		<description><![CDATA[I went to Assembly 2009 demoparty this year. No demo submissions, but I did a seminar presentation about developing graphics technology for small games (PDF slides). Mostly on hardware statistics, GPU features, testing and stability: However, the awesome talk was given by ReJ: low level iPhone (pre-3GS) rendering details (PDF slides). Inner workings of iPhone&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>I went to <a href="http://www.assembly.org/summer09/?set_language=en">Assembly 2009</a> demoparty this year.</p>
<p>No demo submissions, but I did a seminar presentation about developing graphics technology for small games (<a href='http://aras-p.info/texts/files/Assembly09-Aras-GfxTech.pdf'>PDF slides</a>). Mostly on hardware statistics, GPU features, testing and stability:</p>
<p><span id="more-381"></span><object width='504' height='284'><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='movie' value='http://vimeo.com/moogaloop.swf?clip_id=6128236&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1' /><embed src='http://vimeo.com/moogaloop.swf?clip_id=6128236&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1' type='application/x-shockwave-flash' allowfullscreen='true' allowscriptaccess='always' width='504' height='284'></embed></object><br /><a href='http://vimeo.com/6128236'>View on Vimeo</a>.</p>
<p>However, the <strong>awesome talk was given by ReJ</strong>: low level iPhone (pre-3GS) rendering details (<a href='http://blogs.unity3d.com/wp-content/uploads/2009/08/Assembly09-iPhone-Learning-GPU-from-Driver-Code.pdf'>PDF slides</a>). Inner workings of iPhone&#8217;s GPU, OpenGL ES drivers, command buffers, VFP assembly and so on. Bringing assembly back to the Assembly, yeah!<br />
<object width='504' height='284'><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='movie' value='http://vimeo.com/moogaloop.swf?clip_id=6064955&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1' /><embed src='http://vimeo.com/moogaloop.swf?clip_id=6064955&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1' type='application/x-shockwave-flash' allowfullscreen='true' allowscriptaccess='always' width='504' height='284'></embed></object><br /><a href='http://vimeo.com/6064955'>View on Vimeo</a>.</p>
<p>If you&#8217;re going to watch some demos from Assembly 2009, make sure to see:</p>
<ul>
<li><a href="http://capped.tv/cncd_orange_fairlight-frameranger">Frameranger</a> (1st place demo). Rocked the big screen! Seems somewhat unfinished though.</li>
<li><a href="http://capped.tv/united_force_digital_dynamite-the_golden_path">The Golden Path</a> (3rd place demo) &#8211; for something fresh. Also, a good way to disprove the saying that &#8220;the winners don&#8217;t take drugs&#8221; :)</li>
<li><a href="http://capped.tv/youth_uprising_mlat_design_out-muon_baryon">Muon Baryon</a> (1st place 4 kilobyte intro) &#8211; that&#8217;s what kids do with sphere marching on the GPU these days.</li>
</ul>
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		<title>Unity 2.5 is out</title>
		<link>http://aras-p.info/blog/2009/03/19/unity-25-is-out/</link>
		<comments>http://aras-p.info/blog/2009/03/19/unity-25-is-out/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 13:13:48 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=304</guid>
		<description><![CDATA[Unity 2.5 is finally released. In summary: Here&#8217;s what&#8217;s new. Here&#8217;s the download page. My 11th Unity release since I joined 3+ years ago. This is quite a crazy release that involved almost complete editor tools rewrite and lots of other juggling. Was not exactly a walk in the park, but it&#8217;s done now. Meet [...]]]></description>
			<content:encoded><![CDATA[<p>Unity 2.5 is finally released. In summary:<br />
<a href="http://aras-p.info/blog/wp-content/uploads/2009/03/unity25.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2009/03/unity25-500x241.jpg" alt="Unity 2.5" title="Unity 2.5" width="500" height="241" class="alignnone size-medium wp-image-305" /></a></p>
<p>Here&#8217;s <a href="http://unity3d.com/unity/whats-new/unity-2.5">what&#8217;s new</a>. Here&#8217;s the <a href="http://unity3d.com/unity/download">download page</a>.</p>
<p>My 11th Unity release since I joined <a href="http://aras-p.info/blog/2006/01/10/switched-jobs-almost-back-in-this-crazy-industry/">3+ years ago</a>. This is quite a crazy release that involved <em>almost complete</em> editor tools rewrite and lots of other juggling. Was not exactly a walk in the park, but it&#8217;s done now. Meet me at <a href="http://www.gdconf.com/">GDC in San Francisco</a> next week and I&#8217;ll tell you the war stories (Unity booth is 5110 NH).</p>
<p>Here&#8217;s the obligatory source code commits graph:<br />
<a href="http://aras-p.info/blog/wp-content/uploads/2009/03/25commits.png"><img src="http://aras-p.info/blog/wp-content/uploads/2009/03/25commits-500x170.png" alt="2.5 svn commits" title="2.5 svn commits" width="500" height="170" class="alignnone size-medium wp-image-308" /></a><br />
18 people involved in source code, 5315 commits, 18501 file changes. Of course, svn commits do not <em>mean</em> anything&#8230; I&#8217;m just fascinated by graphs and numbers.</p>
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			<wfw:commentRss>http://aras-p.info/blog/2009/03/19/unity-25-is-out/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Unite 2008</title>
		<link>http://aras-p.info/blog/2008/10/29/unite-2008/</link>
		<comments>http://aras-p.info/blog/2008/10/29/unite-2008/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 20:24:35 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=225</guid>
		<description><![CDATA[Spent last week at our conference, Unite 2008. Lots of people, lots of stuff and goodness, tired as hell, but almost recovered already. We showed a glimpse of Unity editor for Windows at the keynote, so it is public now &#8211; yes, we are working on Windows toolchain. About the time! This is the major [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://aras-p.info/blog/wp-content/uploads/2008/10/unitea.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2008/10/unitea-150x150.jpg" alt="" title="Unite logo" width="150" height="150" class="alignright size-thumbnail wp-image-226" /></a>Spent last week at our conference, <a href="http://unity3d.com/unite/">Unite 2008</a>. Lots of people, lots of stuff and goodness, tired as hell, but almost recovered already.</p>
<p>We showed a glimpse of Unity editor for Windows at the keynote, so it is public now &#8211; yes, we are working on Windows toolchain. About the time! This is the major area I&#8217;m spending time these days &#8211; Windows, Windows, Windows. Learning WinAPI as I cruise along :) Before Unity 2.1 I spent months fixing tons of small issues, now I&#8217;m spending months doing tons of small Windows related things. Someday I&#8217;ll get back to doing tons of small things on the rendering side.</p>
<p>Here&#8217;s a couple of random photos that I <del datetime="2008-10-29T17:09:08+00:00">stole</del><ins datetime="2008-10-29T17:09:08+00:00">borrowed</ins> from Mantas:</p>
<p><a href="http://aras-p.info/blog/wp-content/uploads/2008/10/unitec.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2008/10/unitec-300x199.jpg" alt="" title="Keynote" width="300" height="199" class="alignnone size-medium wp-image-228" /></a><br />
Keynote in front of a Sentinel from The Matrix.</p>
<p><a href="http://aras-p.info/blog/wp-content/uploads/2008/10/united.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2008/10/united-300x199.jpg" alt="" title="Talking" width="300" height="199" class="alignnone size-medium wp-image-229" /></a><br />
Presenters talking.</p>
<p><a href="http://aras-p.info/blog/wp-content/uploads/2008/10/unitee.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2008/10/unitee-300x199.jpg" alt="" title="Listening" width="300" height="199" class="alignnone size-medium wp-image-230" /></a><br />
People listening!</p>
<p><a href="http://aras-p.info/blog/wp-content/uploads/2008/10/uniteb.jpg"><img src="http://aras-p.info/blog/wp-content/uploads/2008/10/uniteb-300x199.jpg" alt="" title="I don&#039;t know this guy" width="300" height="199" class="alignnone size-medium wp-image-227" /></a><br />
I don&#8217;t know that guy in the center. Probably some stupid outsider. Really!</p>
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		<slash:comments>1</slash:comments>
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		<title>Unity 2.0 is out</title>
		<link>http://aras-p.info/blog/2007/10/19/unity-20-is-out/</link>
		<comments>http://aras-p.info/blog/2007/10/19/unity-20-is-out/#comments</comments>
		<pubDate>Fri, 19 Oct 2007 08:03:08 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/2007/10/19/unity-20-is-out/</guid>
		<description><![CDATA[Finally, Unity 2.0 is out. Took a bit longer than we expected (but not 3.1415926 times longer, so we&#8217;re all good), but now, after half a year in beta testing, over a dozen alpha/beta releases, it is finally shipped. Feels good! It&#8217;s been in active development for about a year (though some of 2.0 features [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, <a href="http://unity3d.com/unity/whats-new/unity-2.0">Unity 2.0</a> is out. Took a bit longer than we expected (but not 3.1415926 times longer, so we&#8217;re all good), but now, after half a year in beta testing, over a dozen alpha/beta releases, it is finally shipped. Feels good!</p>
<p><a href='http://aras-p.info/blog/wp-content/uploads/2007/10/svngraph.png' title='svn commits over time'><img class='alignleft' src='http://aras-p.info/blog/wp-content/uploads/2007/10/svngraph.thumbnail.png' alt='svn commits over time' /></a>It&#8217;s been in active development for about a year (though some of 2.0 features were in development for much longer), with source control commits graph looking roughly like this. We pretty much spent the summer doing 800 svn commits/month with about four major code monkeys :) Now that the release is done I fully expect the graph to drop off to low values again (is it called &#8220;burnout&#8221;?).</p>
<p><a href='http://aras-p.info/blog/wp-content/uploads/2007/10/goldengate.jpg' title='San Francisco!'><img class='alignright' src='http://aras-p.info/blog/wp-content/uploads/2007/10/goldengate.thumbnail.jpg' alt='San Francisco!' /></a>Last week there was the first <a href="http://unity3d.com/unite/">Unity conference</a>, and it was a blast. It was like, <em>oh my, it&#8217;s full of people and all about unity!</em> In other words, really really cool.</p>
<p><a href='http://aras-p.info/blog/wp-content/uploads/2007/10/willitlaunch.jpg' title='Will it launch? It has to!'><img class='alignleft' src='http://aras-p.info/blog/wp-content/uploads/2007/10/willitlaunch.thumbnail.jpg' alt='Will it launch? It has to!' /></a>The night before the conference was spent in the hotel, doing last tweaks to the website and launch demos. If the presenters during keynote talk looked confused or exhausted, that&#8217;s a combination of trans-Atlantic flight <em>and</em> this last night of work. In fact, the very last fixes to the website were done during the keynote&#8230; oh well, Murphy&#8217;s law for the win.</p>
<p>Now what? Time to start working on Unity 2.x release :)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>San Francisco!</title>
		<link>http://aras-p.info/blog/2007/10/09/san-francisco/</link>
		<comments>http://aras-p.info/blog/2007/10/09/san-francisco/#comments</comments>
		<pubDate>Tue, 09 Oct 2007 00:47:44 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/2007/10/09/san-francisco/</guid>
		<description><![CDATA[San Francisco, here we come.]]></description>
			<content:encoded><![CDATA[<p>San Francisco, <a href="http://unity3d.com/unite/">here we come</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Back from Seattle</title>
		<link>http://aras-p.info/blog/2007/03/17/back-from-seattle/</link>
		<comments>http://aras-p.info/blog/2007/03/17/back-from-seattle/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 21:13:00 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[d3d]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=104</guid>
		<description><![CDATA[Just got back from MVP Global Summit 2007 in Seattle. Among usual things, like watching Bill&#8216;s keynote, meeting other MVPs, DirectX/XNA guys, getting a grip of some NDA information and such, here are some of the other highlights: Amsterdam airport: Officer: You speak English sir? Me: Yeah. O (takes a look at my passport): Ah, [...]]]></description>
			<content:encoded><![CDATA[<p>Just got back from <a href="http://en.wikipedia.org/wiki/Microsoft_Most_Valuable_Professional">MVP</a> Global Summit 2007 in Seattle. Among usual things, like watching <a href="http://en.wikipedia.org/wiki/Bill_Gates">Bill</a>&#8216;s <a href="http://www.microsoft.com/presspass/exec/billg/speeches/2007/03-13MVPSummit.mspx">keynote</a>, meeting other MVPs, DirectX/XNA guys, getting a grip of some NDA information and such, here are some of the other highlights:</p>
<p><span style="font-weight: bold;">Amsterdam</span> airport:</p>
<blockquote><p>Officer: You speak English sir?<br />
Me: Yeah.<br />
O <span style="font-style: italic;">(takes a look at my passport)</span>: Ah, you speak Russian of course!<br />
M: No, not really.<br />
O: But your language is very similar to Russian, right?<br />
M: Hm&#8230;
</p></blockquote>
<p>Well, here we know who gets the Linguist of the Year award.</p>
<p><span style="font-weight: bold;">Seattle-Tahoma</span> airport, lady at checkin: &#8220;<span style="font-style: italic;">what kind of passport is that?</span>&#8220;. It also takes 5 times to enter my last name properly, from the printed letters in the passport. Each time trying to persuade me that I did change the ticket date of course!</p>
<p><span style="font-weight: bold;">Seattle-Tahoma</span> airport, security: &#8220;<span style="font-style: italic;">sir, you have been selected for additional screening</span>&#8220;. Do they randomly select people for that quite involved process? Why this &#8220;selection&#8221; happens immediately <span style="font-style: italic;">after</span> they take a look at my passport?</p>
<p><span style="font-weight: bold;">Random quotes</span>:</p>
<blockquote><p>Ten minutes walk is a <span style="font-style: italic;">long</span> distance! Ten minutes of walking distance in the States is a very good reason to buy a car. At least SUV; preferably a Hummer.
</p></blockquote>
<blockquote><p>DirectX SDK is the source of all sorts of high frequency goodness.
</p></blockquote>
<blockquote><p>Sony is always good at announcements.
</p></blockquote>
<blockquote><p>No? Rumours on the internet? Shock! Horror!
</p></blockquote>
<p><span style="font-style: italic;"></span></p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Back #2 &#8211; tiny photos from Japan</title>
		<link>http://aras-p.info/blog/2005/08/07/back-2-tiny-photos-from-japan/</link>
		<comments>http://aras-p.info/blog/2005/08/07/back-2-tiny-photos-from-japan/#comments</comments>
		<pubDate>Sun, 07 Aug 2005 13:54:00 +0000</pubDate>
		<dc:creator>Aras Pranckevičius</dc:creator>
				<category><![CDATA[conferences]]></category>

		<guid isPermaLink="false">http://aras-p.info/blog/?p=58</guid>
		<description><![CDATA[Left to right, top to bottom: The fractal house on our way from Narita Airport to Yokohama. Visual Gaming competition in action &#8211; hey, it&#8217;s the 3D viewer I wrote! Paulius in the ferri wheel &#8211; demo or die. Me showing our demo before the dinner. The wistful photo &#8211; me looking at the horizon. [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: justify;"><img class="i" src="http://aras-p.info/img/blog/050807a.jpg" /><img class="i" src="http://aras-p.info/img/blog/050807b.jpg" /><img class="i" src="http://aras-p.info/img/blog/050807c.jpg" /><img class="i" src="http://aras-p.info/img/blog/050807d.jpg" /><img class="i" src="http://aras-p.info/img/blog/050807e.jpg" /><img class="i" src="http://aras-p.info/img/blog/050807f.jpg" /><br />
Left to right, top to bottom: The fractal house on our way from Narita Airport to Yokohama. Visual Gaming competition in action &#8211; hey, it&#8217;s the 3D viewer I wrote! Paulius in the ferri wheel &#8211; demo or die. Me showing our demo before the dinner. The wistful photo &#8211; me looking at the horizon. Yokohama &#8211; we were here.</div>
]]></content:encoded>
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