Speaking at i3D and GDC 2014

I’ll be speaking at i3D Symposium and GDC in San Francisco in a couple of days.

At i3D, Industry Panel (Sunday at 11:00AM). Jason Mitchell (Valve) will do a panel on the scalability challenges inherent in shipping games on a diverse range of platforms. Panelists are Michael Bukowski (Vicarious Visions), Jeremy Shopf (Firaxis), Emil Persson (Avalanche) and yours truly.

My first i3D, can’t wait to see what it is about!

At GDC, a bunch of talks on Tuesday:

The Unity tracks will probably get a shorter repeat at Unity expo booth on Wednesday.

See you there!