<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Talks &amp; Demos from Assembly 2009</title>
	<atom:link href="http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/</link>
	<description>Random thoughts of a triangle pusher</description>
	<lastBuildDate>Sat, 19 May 2012 10:53:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: bugsie</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-25431</link>
		<dc:creator>bugsie</dc:creator>
		<pubDate>Tue, 19 Jan 2010 13:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-25431</guid>
		<description>Hum... patching the driver state, that&#039;s gross :p
I&#039;m a little surprised those MBX don&#039;t have a path that does not copy any vertex data though. Or maybe they do, and it&#039;s just that the driver did not bother using the feature.</description>
		<content:encoded><![CDATA[<p>Hum&#8230; patching the driver state, that&#8217;s gross :p<br />
I&#8217;m a little surprised those MBX don&#8217;t have a path that does not copy any vertex data though. Or maybe they do, and it&#8217;s just that the driver did not bother using the feature.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hcpizzi</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-20661</link>
		<dc:creator>hcpizzi</dc:creator>
		<pubDate>Thu, 03 Sep 2009 18:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-20661</guid>
		<description>Nice talk! Read the slides the other day, but didn&#039;t watch the video until today. As you said, it was short, but I think it was good and straight to the point. It&#039;s good to see a feet-on-the-ground talk like yours :) Even though everyone would love to make the next crysis, just a few will. But fortunately today there&#039;s more people to target!</description>
		<content:encoded><![CDATA[<p>Nice talk! Read the slides the other day, but didn&#8217;t watch the video until today. As you said, it was short, but I think it was good and straight to the point. It&#8217;s good to see a feet-on-the-ground talk like yours :) Even though everyone would love to make the next crysis, just a few will. But fortunately today there&#8217;s more people to target!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-20463</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Fri, 21 Aug 2009 12:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-20463</guid>
		<description>Yeah, we had a lot of trouble with GPU mipmap generation on GL as well. And with render targets in general (cubemap render targets, non power of two sizes, etc.). But we default to D3D9 on Windows, and I&#039;m happy to forget those nightmares.</description>
		<content:encoded><![CDATA[<p>Yeah, we had a lot of trouble with GPU mipmap generation on GL as well. And with render targets in general (cubemap render targets, non power of two sizes, etc.). But we default to D3D9 on Windows, and I&#8217;m happy to forget those nightmares.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-20462</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 21 Aug 2009 11:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-20462</guid>
		<description>That&#039;s on GL again BTW, hardware generated mipmaps on DX have always been fine.</description>
		<content:encoded><![CDATA[<p>That&#8217;s on GL again BTW, hardware generated mipmaps on DX have always been fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: steve</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-20460</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Fri, 21 Aug 2009 11:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-20460</guid>
		<description>Great presentation. I resonated with absolutely everything you said about GL driver problems and how GPU companies generally ignore you in favour of the big games. 

Something that seems to be broken on almost all platforms randomly from version to version is hardware generated mipmaps. Does Unity use that? We&#039;ve tried to use it for years but as time goes on we seem to disable it on more and more systems (except nvidia who have only broken it once) because everyone else seems to screw it up.</description>
		<content:encoded><![CDATA[<p>Great presentation. I resonated with absolutely everything you said about GL driver problems and how GPU companies generally ignore you in favour of the big games. </p>
<p>Something that seems to be broken on almost all platforms randomly from version to version is hardware generated mipmaps. Does Unity use that? We&#8217;ve tried to use it for years but as time goes on we seem to disable it on more and more systems (except nvidia who have only broken it once) because everyone else seems to screw it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sagacity</title>
		<link>http://aras-p.info/blog/2009/08/21/talks-demos-from-assembly-2009/#comment-20458</link>
		<dc:creator>Sagacity</dc:creator>
		<pubDate>Fri, 21 Aug 2009 09:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=381#comment-20458</guid>
		<description>Excellent presentation! The Assembly seminars are really excellent to watch. They touch upon subjects that &#039;regular&#039; seminars tend to ignore, and they&#039;re just fun, goshdarnit.</description>
		<content:encoded><![CDATA[<p>Excellent presentation! The Assembly seminars are really excellent to watch. They touch upon subjects that &#8216;regular&#8217; seminars tend to ignore, and they&#8217;re just fun, goshdarnit.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

