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	<title>Comments on: Google O3D &#8211; it&#8217;s going to be interesting</title>
	<atom:link href="http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: KrisBerg</title>
		<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/#comment-19056</link>
		<dc:creator>KrisBerg</dc:creator>
		<pubDate>Mon, 18 May 2009 18:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=317#comment-19056</guid>
		<description>I can&#039;t see that you&#039;ve mentioned Linux support in O3D? That&#039;s the only reason I need right now to decide! The (quite old but ongoing) discussion on the Unity Forum:
http://forum.unity3d.com/viewtopic.php?t=933&amp;postdays=0&amp;postorder=asc&amp;start=0
a Unity-programmer states that they won&#039;t port it to Linux until there&#039;s a gaming market for that platform. 

From what I&#039;ve read about the Unity information, they almost completely focus on the gaming industry, and not 3D in general, so I can sort of understand it... That said, I think it&#039;s time for EVERY developer to support the three major OS&#039;s, and not leave the &quot;penguin&quot; behind. So, if your blog post here is about competition regarding 3D on web as in general, I think we already have a winner..? I&#039;m sure the disadvantages you list will be solved by Google in coming time, and I really look forward working with O3D instead for the ever-so-slow-performing-and-clipping-problematic Papervision in Flash.

Thanks for a interesting read dude.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t see that you&#8217;ve mentioned Linux support in O3D? That&#8217;s the only reason I need right now to decide! The (quite old but ongoing) discussion on the Unity Forum:<br />
<a href="http://forum.unity3d.com/viewtopic.php?t=933&#038;postdays=0&#038;postorder=asc&#038;start=0" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=933&#038;postdays=0&#038;postorder=asc&#038;start=0</a><br />
a Unity-programmer states that they won&#8217;t port it to Linux until there&#8217;s a gaming market for that platform. </p>
<p>From what I&#8217;ve read about the Unity information, they almost completely focus on the gaming industry, and not 3D in general, so I can sort of understand it&#8230; That said, I think it&#8217;s time for EVERY developer to support the three major OS&#8217;s, and not leave the &#8220;penguin&#8221; behind. So, if your blog post here is about competition regarding 3D on web as in general, I think we already have a winner..? I&#8217;m sure the disadvantages you list will be solved by Google in coming time, and I really look forward working with O3D instead for the ever-so-slow-performing-and-clipping-problematic Papervision in Flash.</p>
<p>Thanks for a interesting read dude.</p>
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		<title>By: castano</title>
		<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/#comment-18893</link>
		<dc:creator>castano</dc:creator>
		<pubDate>Fri, 08 May 2009 10:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=317#comment-18893</guid>
		<description>That&#039;s why I suggested you talk to google, so that they have the minimal set of features that you would need.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I suggested you talk to google, so that they have the minimal set of features that you would need.</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/#comment-18818</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Tue, 05 May 2009 17:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=317#comment-18818</guid>
		<description>@imbusy: looks like O3D uses ARB assembly (vertex/fragment programs). At Unity we also mostly use them on OpenGL (there is capability to use GLSL, but no one uses it).

@castano: the question is, what to do with non-rendering stuff (physics, audio, ...).</description>
		<content:encoded><![CDATA[<p>@imbusy: looks like O3D uses ARB assembly (vertex/fragment programs). At Unity we also mostly use them on OpenGL (there is capability to use GLSL, but no one uses it).</p>
<p>@castano: the question is, what to do with non-rendering stuff (physics, audio, &#8230;).</p>
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		<title>By: castano</title>
		<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/#comment-18814</link>
		<dc:creator>castano</dc:creator>
		<pubDate>Tue, 05 May 2009 15:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=317#comment-18814</guid>
		<description>Why don&#039;t you consider O3D another distribution platform instead of a competitor? As you point out it provides a low level API, while unity&#039;s strength is in the high level abstraction and content creation tools that it provides. I think it would be great if you could create games on unity and be able to run them on O3D. That may not be possible/easy right now, but if you talk to google they may add the necessary features in the future.</description>
		<content:encoded><![CDATA[<p>Why don&#8217;t you consider O3D another distribution platform instead of a competitor? As you point out it provides a low level API, while unity&#8217;s strength is in the high level abstraction and content creation tools that it provides. I think it would be great if you could create games on unity and be able to run them on O3D. That may not be possible/easy right now, but if you talk to google they may add the necessary features in the future.</p>
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		<title>By: imbusy</title>
		<link>http://aras-p.info/blog/2009/05/05/google-o3d-its-going-to-be-interesting/#comment-18813</link>
		<dc:creator>imbusy</dc:creator>
		<pubDate>Tue, 05 May 2009 15:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=317#comment-18813</guid>
		<description>What does work instead of GLSL? Cg? Pure assembly code?</description>
		<content:encoded><![CDATA[<p>What does work instead of GLSL? Cg? Pure assembly code?</p>
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