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	<title>Comments on: Cool tech vs. boring details</title>
	<atom:link href="http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: Shawn</title>
		<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/comment-page-1/#comment-15425</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Sat, 29 Nov 2008 03:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=243#comment-15425</guid>
		<description>I understand :) Just making some fun...

I can&#039;t wait until you&#039;re back to implementing graphics features rather than working on Windows (I&#039;ve been craving proper MRT support lately) ;)</description>
		<content:encoded><![CDATA[<p>I understand :) Just making some fun&#8230;</p>
<p>I can&#8217;t wait until you&#8217;re back to implementing graphics features rather than working on Windows (I&#8217;ve been craving proper MRT support lately) ;)</p>
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		<title>By: psycho</title>
		<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/comment-page-1/#comment-15337</link>
		<dc:creator>psycho</dc:creator>
		<pubDate>Mon, 24 Nov 2008 15:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=243#comment-15337</guid>
		<description>Those little details bring program to perfection, so I wouldnt say its that boring.
I admire your persistance. Getting something up and running for a month must be hell.</description>
		<content:encoded><![CDATA[<p>Those little details bring program to perfection, so I wouldnt say its that boring.<br />
I admire your persistance. Getting something up and running for a month must be hell.</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/comment-page-1/#comment-15305</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Sun, 23 Nov 2008 14:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=243#comment-15305</guid>
		<description>@Shawn: :) To clarify, I love the result. Just the gruntwork that goes into making the result happen is often not that exciting. But I think it pays off in the end.

@Dom: in my experience, getting something up and running is very very fast. So when I&#039;m working on some cool new feature, it usually takes one or two days to see the results. And that is very satisfying. But &lt;em&gt;then&lt;/em&gt;, I spend weeks on getting said feature to &lt;em&gt;actually work&lt;/em&gt;, and that is usually just getting all the little details right. Which is not that exciting anymore.

Case in point: when we started working on Windows version of Unity editor, I think it took a few weeks to have &quot;something that runs on Windows and does something&quot;. Ok, maybe a month or so. And after that it&#039;s 6+ months to get it to &lt;em&gt;actually work&lt;/em&gt; :)</description>
		<content:encoded><![CDATA[<p>@Shawn: :) To clarify, I love the result. Just the gruntwork that goes into making the result happen is often not that exciting. But I think it pays off in the end.</p>
<p>@Dom: in my experience, getting something up and running is very very fast. So when I&#8217;m working on some cool new feature, it usually takes one or two days to see the results. And that is very satisfying. But <em>then</em>, I spend weeks on getting said feature to <em>actually work</em>, and that is usually just getting all the little details right. Which is not that exciting anymore.</p>
<p>Case in point: when we started working on Windows version of Unity editor, I think it took a few weeks to have &#8220;something that runs on Windows and does something&#8221;. Ok, maybe a month or so. And after that it&#8217;s 6+ months to get it to <em>actually work</em> :)</p>
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		<title>By: Dom</title>
		<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/comment-page-1/#comment-15303</link>
		<dc:creator>Dom</dc:creator>
		<pubDate>Sun, 23 Nov 2008 13:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=243#comment-15303</guid>
		<description>I agree with you that those details do make a difference. It might be an additional button in some place that makes a whole difference in the workflow or handling. We know this very well from DCC tools like 3ds max or authoring system like Virtools.

Something you may want to consider is, that if you work on some &#039;big&#039; feature, there might be a lot of time spend until you actually have something to &#039;see&#039;. I personally like to built upon things or expand as it goes quicker and you feel the progress and it feels more &#039;completed&#039;. Not?</description>
		<content:encoded><![CDATA[<p>I agree with you that those details do make a difference. It might be an additional button in some place that makes a whole difference in the workflow or handling. We know this very well from DCC tools like 3ds max or authoring system like Virtools.</p>
<p>Something you may want to consider is, that if you work on some &#8216;big&#8217; feature, there might be a lot of time spend until you actually have something to &#8216;see&#8217;. I personally like to built upon things or expand as it goes quicker and you feel the progress and it feels more &#8216;completed&#8217;. Not?</p>
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		<title>By: Shawn</title>
		<link>http://aras-p.info/blog/2008/11/22/cool-tech-vs-boring-details/comment-page-1/#comment-15279</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Sat, 22 Nov 2008 23:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=243#comment-15279</guid>
		<description>OK, maybe you don&#039;t love it that much...</description>
		<content:encoded><![CDATA[<p>OK, maybe you don&#8217;t love it that much&#8230;</p>
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