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	<title>Comments on: Implicit to-pointer operators must die!</title>
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	<link>http://aras-p.info/blog/2008/10/09/implicit-to-pointer-operators-must-die/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: Maverikou</title>
		<link>http://aras-p.info/blog/2008/10/09/implicit-to-pointer-operators-must-die/comment-page-1/#comment-14104</link>
		<dc:creator>Maverikou</dc:creator>
		<pubDate>Thu, 16 Oct 2008 21:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=223#comment-14104</guid>
		<description>Oh I found such a thing just a couple of weeks ago. Drove me mad ;)</description>
		<content:encoded><![CDATA[<p>Oh I found such a thing just a couple of weeks ago. Drove me mad ;)</p>
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		<title>By: baxissimo</title>
		<link>http://aras-p.info/blog/2008/10/09/implicit-to-pointer-operators-must-die/comment-page-1/#comment-13941</link>
		<dc:creator>baxissimo</dc:creator>
		<pubDate>Thu, 09 Oct 2008 13:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=223#comment-13941</guid>
		<description>The D programming language uses the convention of  thing.ptr in a lot of places where you want to get a pointer.  I think it&#039;s a nice convention.  I would hate having to type .GetPointer() every time I wanted a pointer.  I&#039;m sure I&#039;d end up using things like &amp;thing.x to get around having to type that.  But .ptr is short and sweet.  Just it would probably need to be .ptr() in C++ most of the time.

But I agree.  I was shocked to find these pointer cast operators in the DirectX sdk when I started playing with it recently.  Who did they hire to develop that thing?  College freshmen still awe-struck with how cool operator overloading is?</description>
		<content:encoded><![CDATA[<p>The D programming language uses the convention of  thing.ptr in a lot of places where you want to get a pointer.  I think it&#8217;s a nice convention.  I would hate having to type .GetPointer() every time I wanted a pointer.  I&#8217;m sure I&#8217;d end up using things like &amp;thing.x to get around having to type that.  But .ptr is short and sweet.  Just it would probably need to be .ptr() in C++ most of the time.</p>
<p>But I agree.  I was shocked to find these pointer cast operators in the DirectX sdk when I started playing with it recently.  Who did they hire to develop that thing?  College freshmen still awe-struck with how cool operator overloading is?</p>
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