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	<title>Comments on: Depth bias and the power of deceiving yourself</title>
	<atom:link href="http://aras-p.info/blog/2008/06/12/depth-bias-and-the-power-of-deceiving-yourself/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2008/06/12/depth-bias-and-the-power-of-deceiving-yourself/</link>
	<description>Random thoughts of a triangle pusher</description>
	<pubDate>Thu, 20 Nov 2008 22:19:52 +0000</pubDate>
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		<title>By: Marco Salvi</title>
		<link>http://aras-p.info/blog/2008/06/12/depth-bias-and-the-power-of-deceiving-yourself/#comment-12141</link>
		<dc:creator>Marco Salvi</dc:creator>
		<pubDate>Sat, 14 Jun 2008 04:34:07 +0000</pubDate>
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		<description>Very interesting post Aras, at work we just went through the same headache in the last few days (actually it was a bit more complicated than that because 360's GPU depth bias works in a slighty different way)
We obviously ended up 'patching' the projection matrix to have the same behaviour on all platforms :-)</description>
		<content:encoded><![CDATA[<p>Very interesting post Aras, at work we just went through the same headache in the last few days (actually it was a bit more complicated than that because 360&#8217;s GPU depth bias works in a slighty different way)<br />
We obviously ended up &#8216;patching&#8217; the projection matrix to have the same behaviour on all platforms :-)</p>
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