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	<title>Comments on: SwiftShader 2.0 experience</title>
	<atom:link href="http://aras-p.info/blog/2008/04/07/swiftshader-20-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2008/04/07/swiftshader-20-experience/</link>
	<description>Random thoughts of a triangle pusher</description>
	<pubDate>Wed, 20 Aug 2008 20:42:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: improver</title>
		<link>http://aras-p.info/blog/2008/04/07/swiftshader-20-experience/#comment-11379</link>
		<dc:creator>improver</dc:creator>
		<pubDate>Sat, 12 Apr 2008 16:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=165#comment-11379</guid>
		<description>I found somewhere a way to disable annoying logo in transgaming swiftshader 2.0 demo.

find this sequence in d3d9.dll and d3d8.dll (hex) -

96 00 00 00 C8 00 00 00

and  change it to -

01 00 00 00 01 00 00 00

thats all. :)</description>
		<content:encoded><![CDATA[<p>I found somewhere a way to disable annoying logo in transgaming swiftshader 2.0 demo.</p>
<p>find this sequence in d3d9.dll and d3d8.dll (hex) -</p>
<p>96 00 00 00 C8 00 00 00</p>
<p>and  change it to -</p>
<p>01 00 00 00 01 00 00 00</p>
<p>thats all. :)</p>
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	<item>
		<title>By: Aras Pranckevičius</title>
		<link>http://aras-p.info/blog/2008/04/07/swiftshader-20-experience/#comment-11335</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Mon, 07 Apr 2008 16:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=165#comment-11335</guid>
		<description>In my experience D3D's software vertex processing is pretty good. Well, as good as it can be; you can't expect a regular CPU to process dozens of millions of vertices. Don't know if ShiftShader is more or less efficient though.</description>
		<content:encoded><![CDATA[<p>In my experience D3D&#8217;s software vertex processing is pretty good. Well, as good as it can be; you can&#8217;t expect a regular CPU to process dozens of millions of vertices. Don&#8217;t know if ShiftShader is more or less efficient though.</p>
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	<item>
		<title>By: nerius</title>
		<link>http://aras-p.info/blog/2008/04/07/swiftshader-20-experience/#comment-11334</link>
		<dc:creator>nerius</dc:creator>
		<pubDate>Mon, 07 Apr 2008 15:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=165#comment-11334</guid>
		<description>SwiftShader site says:
"SwiftShader can be integrated more deeply into other software products, serving as a software geometry-processing engine for a 3D card that accelerates only rasterization"
It would be interesting to see how it performs compared to D3D software vertex processing.
From my experience, GMA950 (no hardware VS) chokes on even the most simple vertex shaders, maybe this could be a possible solution.</description>
		<content:encoded><![CDATA[<p>SwiftShader site says:<br />
&#8220;SwiftShader can be integrated more deeply into other software products, serving as a software geometry-processing engine for a 3D card that accelerates only rasterization&#8221;<br />
It would be interesting to see how it performs compared to D3D software vertex processing.<br />
From my experience, GMA950 (no hardware VS) chokes on even the most simple vertex shaders, maybe this could be a possible solution.</p>
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