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	<title>Comments on: Dogfooding: PeaNinjas part 1</title>
	<atom:link href="http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: Joe B</title>
		<link>http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/comment-page-1/#comment-10850</link>
		<dc:creator>Joe B</dc:creator>
		<pubDate>Sun, 02 Mar 2008 01:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/#comment-10850</guid>
		<description>I tried doing what you said on the forums.... but i just cant get it working. Any chance you will release the project folder so we can see how you did it.</description>
		<content:encoded><![CDATA[<p>I tried doing what you said on the forums&#8230;. but i just cant get it working. Any chance you will release the project folder so we can see how you did it.</p>
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		<title>By: Aras Pranckevičius</title>
		<link>http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/comment-page-1/#comment-10780</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Sat, 23 Feb 2008 08:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/#comment-10780</guid>
		<description>The grid is done via &lt;a href=&quot;http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawLine.html&quot; rel=&quot;nofollow&quot;&gt;Gizmos.DrawLine&lt;/a&gt; calls from inside OnDrawGizmos.

The sprites are quad mesh with the texture applied. They are always aligned to be facing camera, so it looks 2D from the front. The rigid bodies have a configurable joint attached that keeps them at Z=0 all the time. I think most of those concepts are explained in a &lt;a href=&quot;http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial&quot; rel=&quot;nofollow&quot;&gt;2D gameplay tutorial&lt;/a&gt; on Unity website.

I could have used Transparent/VertexLit shader, by using emissive color and black colors for diffuse/specular so that the sprites are not affected by lighting. The shader I uses is just simplified Transparent/VertexLit one, without any extra stuff I need.</description>
		<content:encoded><![CDATA[<p>The grid is done via <a href="http://unity3d.com/support/documentation/ScriptReference/Gizmos.DrawLine.html" rel="nofollow">Gizmos.DrawLine</a> calls from inside OnDrawGizmos.</p>
<p>The sprites are quad mesh with the texture applied. They are always aligned to be facing camera, so it looks 2D from the front. The rigid bodies have a configurable joint attached that keeps them at Z=0 all the time. I think most of those concepts are explained in a <a href="http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial" rel="nofollow">2D gameplay tutorial</a> on Unity website.</p>
<p>I could have used Transparent/VertexLit shader, by using emissive color and black colors for diffuse/specular so that the sprites are not affected by lighting. The shader I uses is just simplified Transparent/VertexLit one, without any extra stuff I need.</p>
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		<title>By: thylaxene</title>
		<link>http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/comment-page-1/#comment-10779</link>
		<dc:creator>thylaxene</dc:creator>
		<pubDate>Sat, 23 Feb 2008 08:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2008/02/20/dogfooding-peaninjas-part-1/#comment-10779</guid>
		<description>looking good Aras. I know the art was created by Lost Eden. But it is looking good setup in Unity I must say. Some questions if i may. How did you set up the grid system? I noticed you have a red grid in the background, was this done with OpenGL calls? Also how did you display the sprites on the 3d objects? I noticed you&#039;re using a &quot;sprite&quot; shader... is that something you are able to share?

Cheers.</description>
		<content:encoded><![CDATA[<p>looking good Aras. I know the art was created by Lost Eden. But it is looking good setup in Unity I must say. Some questions if i may. How did you set up the grid system? I noticed you have a red grid in the background, was this done with OpenGL calls? Also how did you display the sprites on the 3d objects? I noticed you&#8217;re using a &#8220;sprite&#8221; shader&#8230; is that something you are able to share?</p>
<p>Cheers.</p>
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