Archive for October, 2007

Splume!

Flashbang Studios just launched Splume, probably the first game out there* made with Unity 2.0. It just won our “Top DOG” competition by the way.

It’s a cute little gem, or alternatively, “Puzzle Bobble meets Ageia’s PhysX engine”. Lots of levels, user level editor, some AJAX magic and so on, and everything made in about four weeks. Matthew has some technical details for the curious.

Here are some shots and a youtube trailer for the lazy ones. The youtube trailer uses music from 8bitpeoples which can’t be bad :)
Splume shot #1Splume shot #2

But really, you should just go and play it: splume.flashbangstudios.com

* I stand corrected: When Orcs Attack also was made with Unity 2.0, and it was released earlier!

Unity 2.0 is out

Finally, Unity 2.0 is out. Took a bit longer than we expected (but not 3.1415926 times longer, so we’re all good), but now, after half a year in beta testing, over a dozen alpha/beta releases, it is finally shipped. Feels good!

svn commits over timeIt’s been in active development for about a year (though some of 2.0 features were in development for much longer), with source control commits graph looking roughly like this. We pretty much spent the summer doing 800 svn commits/month with about four major code monkeys :) Now that the release is done I fully expect the graph to drop off to low values again (is it called “burnout”?).

San Francisco!Last week there was the first Unity conference, and it was a blast. It was like, oh my, it’s full of people and all about unity! In other words, really really cool.

Will it launch? It has to!The night before the conference was spent in the hotel, doing last tweaks to the website and launch demos. If the presenters during keynote talk looked confused or exhausted, that’s a combination of trans-Atlantic flight and this last night of work. In fact, the very last fixes to the website were done during the keynote… oh well, Murphy’s law for the win.

Now what? Time to start working on Unity 2.x release :)

San Francisco!

San Francisco, here we come.