Lolshadows!

In this age of the interwebs we have Lolcats, we even have LOLCODE… why can’t we have Lolshadows?

CAN I HAS SHADOWS? PLZ?

This is actually me debugging point light shadows (that happen to use depth encoded into RGBA8 cubemaps).

OMG ITS POISSON!

This is what happens when you use a too wide Poisson disc blurring in screen space and no prevention of “shadow leakage” over different depths.

LOL! Internet!

2 Responses to 'Lolshadows!'

  1. Lost in the Triangles » Blog Archive » Lolshadows strike again

    [...] Continuing the old theme… [...]

  2. Lost in the Triangles » Blog Archive » Four years ago today…

    [...] in those four years. I got to work on some things too, like Windows Web Player, Direct3D renderer, shadows, editor for Windows and whatnot. But I mostly concentrate on creating trouble, which does not seem [...]

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