Lolshadows!
In this age of the interwebs we have Lolcats, we even have LOLCODE… why can’t we have Lolshadows?

This is actually me debugging point light shadows (that happen to use depth encoded into RGBA8 cubemaps).

This is what happens when you use a too wide Poisson disc blurring in screen space and no prevention of “shadow leakage” over different depths.
LOL! Internet!
[...] Continuing the old theme… [...]
[...] in those four years. I got to work on some things too, like Windows Web Player, Direct3D renderer, shadows, editor for Windows and whatnot. But I mostly concentrate on creating trouble, which does not seem [...]