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	<title>Comments on: Encoding floats to RGBA, redux</title>
	<atom:link href="http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/</link>
	<description>Random thoughts of a triangle pusher</description>
	<pubDate>Thu, 20 Nov 2008 22:32:14 +0000</pubDate>
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		<title>By: Lost in the Triangles &#187; Blog Archive &#187; Encoding floats to RGBA, again</title>
		<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-12200</link>
		<dc:creator>Lost in the Triangles &#187; Blog Archive &#187; Encoding floats to RGBA, again</dc:creator>
		<pubDate>Fri, 20 Jun 2008 16:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-12200</guid>
		<description>[...] it looks like the quest for encoding floats to RGBA textures (part 1, part 2) did not end [...]</description>
		<content:encoded><![CDATA[<p>[...] it looks like the quest for encoding floats to RGBA textures (part 1, part 2) did not end [...]</p>
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	<item>
		<title>By: nearaz</title>
		<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-807</link>
		<dc:creator>nearaz</dc:creator>
		<pubDate>Tue, 10 Jul 2007 17:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-807</guid>
		<description>It's Cg/HLSL code, all literals are floats (on all currently existing hardware at least)...</description>
		<content:encoded><![CDATA[<p>It&#8217;s Cg/HLSL code, all literals are floats (on all currently existing hardware at least)&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: rtfb</title>
		<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-804</link>
		<dc:creator>rtfb</dc:creator>
		<pubDate>Tue, 10 Jul 2007 16:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-804</guid>
		<description>This should not affect the difference betwen nVidia and ATI in any way that I can think of, but the first thing that caught my attention is using double precision literals mixed with single precision floats. Just a note.</description>
		<content:encoded><![CDATA[<p>This should not affect the difference betwen nVidia and ATI in any way that I can think of, but the first thing that caught my attention is using double precision literals mixed with single precision floats. Just a note.</p>
]]></content:encoded>
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		<title>By: nearaz</title>
		<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-735</link>
		<dc:creator>nearaz</dc:creator>
		<pubDate>Sun, 01 Jul 2007 14:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-735</guid>
		<description>Well, at that time he did not work at ATI... :)</description>
		<content:encoded><![CDATA[<p>Well, at that time he did not work at ATI&#8230; :)</p>
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	<item>
		<title>By: Ignacio</title>
		<link>http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-728</link>
		<dc:creator>Ignacio</dc:creator>
		<pubDate>Sat, 30 Jun 2007 21:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/2007/06/29/encoding-floats-to-rgba-redux/#comment-728</guid>
		<description>Hmm... I saw that trick for the first time on one of Humus demos:

http://www.humus.ca/

That was long time ago, and I cannot tell exactly which one anymore... I think he was storing distances on cubemaps. Anyway, since he works at ATI I imagine he got it right.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I saw that trick for the first time on one of Humus demos:</p>
<p><a href="http://www.humus.ca/" rel="nofollow">http://www.humus.ca/</a></p>
<p>That was long time ago, and I cannot tell exactly which one anymore&#8230; I think he was storing distances on cubemaps. Anyway, since he works at ATI I imagine he got it right.</p>
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