OpenGL pbuffers suck!

Aaargh! Well, the blog title is about as much as I wanted to say on this topic.

…this is just me venting out, during the process of chasing a video memory leak for 4 days already. It involves p-buffers, depth textures, shared OpenGL contexts and other delicious things. Still didn’t find the cause, but I’m getting close.

Pbuffer my a**.

One Response to 'OpenGL pbuffers suck!'

  1. Lost in the Triangles » Blog Archive » Debugging story: video memory leaks

    [...] ranted about OpenGL p-buffers a while ago. Time for the whole [...]

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