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	<title>Comments on: On work and clean code</title>
	<atom:link href="http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-145</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Wed, 17 Jan 2007 17:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-145</guid>
		<description>I guess so :)</description>
		<content:encoded><![CDATA[<p>I guess so :)</p>
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		<title>By: Keli</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-146</link>
		<dc:creator>Keli</dc:creator>
		<pubDate>Wed, 17 Jan 2007 14:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-146</guid>
		<description>anti-programmer? Wouldn&#039;t that be a &quot;congrammer&quot;? :P</description>
		<content:encoded><![CDATA[<p>anti-programmer? Wouldn&#8217;t that be a &#8220;congrammer&#8221;? :P</p>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-147</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Wed, 05 Jul 2006 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-147</guid>
		<description>Well, at Alna I only worked on projects with quite small teams as well :)&lt;BR/&gt;&lt;BR/&gt;Overall, what really counts is that all people on a team would be &lt;I&gt;really&lt;/I&gt; smart (and &quot;get things done&quot;, to quote Joel). Add just one who&#039;s doing things in &quot;bitikzyz&quot; (EN: I don&#039;t care, it works for now) style and the whole experience is ruined.&lt;BR/&gt;&lt;BR/&gt;So yeah, I love working here.</description>
		<content:encoded><![CDATA[<p>Well, at Alna I only worked on projects with quite small teams as well :)</p>
<p>Overall, what really counts is that all people on a team would be <i>really</i> smart (and &#8220;get things done&#8221;, to quote Joel). Add just one who&#8217;s doing things in &#8220;bitikzyz&#8221; (EN: I don&#8217;t care, it works for now) style and the whole experience is ruined.</p>
<p>So yeah, I love working here.</p>
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		<title>By: Maverikou</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-148</link>
		<dc:creator>Maverikou</dc:creator>
		<pubDate>Wed, 05 Jul 2006 05:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-148</guid>
		<description>How do you like working in such a small team after Alna? Any drawbacks considering the work flow?</description>
		<content:encoded><![CDATA[<p>How do you like working in such a small team after Alna? Any drawbacks considering the work flow?</p>
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		<title>By: dado1945</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-149</link>
		<dc:creator>dado1945</dc:creator>
		<pubDate>Mon, 03 Jul 2006 05:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-149</guid>
		<description>I like the term &quot;anti-programmer&quot; :) Refactoring is good practise in the end.</description>
		<content:encoded><![CDATA[<p>I like the term &#8220;anti-programmer&#8221; :) Refactoring is good practise in the end.</p>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-150</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Sat, 01 Jul 2006 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-150</guid>
		<description>Not really. My point was that in a &lt;I&gt;super small&lt;/I&gt; team you can&#039;t be &quot;I just code shaders, don&#039;t touch me&quot;. Just because there&#039;s not enough people to fill some 20+ roles that are required to make a product.&lt;BR/&gt;&lt;BR/&gt;Just to name a few: architect, programmers (editor, grapghics, shaders, webplayer, windows, build system and other tool scripts), support (regression testing, bug tests, helping customers via bugsystem/forums/chat), documentation (general help, script docs, code examples, tutorials), website (html, server side stuff, webshop), administation (making sure build farm, bugtracker, subversion, forums and other stuff runs). And that&#039;s not including the business/marketing/PR/finances stuff.&lt;BR/&gt;&lt;BR/&gt;In short, each has to take on multiple roles. E.g. I&#039;m mostly graphics/shaders/windows programmer, but also do support, build/doc scripts, documentation and the website sometimes.&lt;BR/&gt;&lt;BR/&gt;And our company is too small for any formal &quot;meetings&quot; to make sense. You just turn around in your chair and ask/propose something :)</description>
		<content:encoded><![CDATA[<p>Not really. My point was that in a <i>super small</i> team you can&#8217;t be &#8220;I just code shaders, don&#8217;t touch me&#8221;. Just because there&#8217;s not enough people to fill some 20+ roles that are required to make a product.</p>
<p>Just to name a few: architect, programmers (editor, grapghics, shaders, webplayer, windows, build system and other tool scripts), support (regression testing, bug tests, helping customers via bugsystem/forums/chat), documentation (general help, script docs, code examples, tutorials), website (html, server side stuff, webshop), administation (making sure build farm, bugtracker, subversion, forums and other stuff runs). And that&#8217;s not including the business/marketing/PR/finances stuff.</p>
<p>In short, each has to take on multiple roles. E.g. I&#8217;m mostly graphics/shaders/windows programmer, but also do support, build/doc scripts, documentation and the website sometimes.</p>
<p>And our company is too small for any formal &#8220;meetings&#8221; to make sense. You just turn around in your chair and ask/propose something :)</p>
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		<title>By: mcpunky</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-151</link>
		<dc:creator>mcpunky</dc:creator>
		<pubDate>Sat, 01 Jul 2006 18:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-151</guid>
		<description>I&#039;m not sure if I understood the part with one-man-army and &quot;everyone has to design, do features, etc.&quot;. So you have these small meetings or something like that every day? And, like, together decide on new features and who implements what. Or is there a single &quot;lead&quot; who, like, proposes the features and other team members agree, disagree, discuss, etc.? I&#039;d be happy if you could light me a bit about how you guys work in team and what is the flow of work. Thank you!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if I understood the part with one-man-army and &#8220;everyone has to design, do features, etc.&#8221;. So you have these small meetings or something like that every day? And, like, together decide on new features and who implements what. Or is there a single &#8220;lead&#8221; who, like, proposes the features and other team members agree, disagree, discuss, etc.? I&#8217;d be happy if you could light me a bit about how you guys work in team and what is the flow of work. Thank you!</p>
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		<title>By: Roy</title>
		<link>http://aras-p.info/blog/2006/07/01/on-work-and-clean-code/comment-page-1/#comment-152</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Sat, 01 Jul 2006 13:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=94#comment-152</guid>
		<description>Removing code is fun because it makes the code seem more &lt;I&gt;elegant&lt;/I&gt;, which is a description coders must love :)</description>
		<content:encoded><![CDATA[<p>Removing code is fun because it makes the code seem more <i>elegant</i>, which is a description coders must love :)</p>
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