Jumped onto HDR bandwagon

I’m doing a small HDR demo for fun. Nothing fancy – linear gamma, Reinhard’s tone mapping and whatnot – everyone does that. But the thing I made so far does not even look good! :)

I’m trying to support both HDR and FSAA at the same time on ordinary DX9 hardware (no Radeons 1k) by using RGBE8 rendertarget for the main scene. It’s all okay so far.

The most difficult task right now is making it look good. Once I have that I’ll post the results.

3 Responses to 'Jumped onto HDR bandwagon'

  1. Lost in the Triangles » Blog Archive » More HDR woes

    [...] HDR woes I’m still spending an occasional minute on my HDR demo. Now, everything is fine so far, except one thing: I can’t get MSAA working on some Radeons [...]

  2. Lost in the Triangles » Blog Archive » Debugging plus

    [...] « Jumped onto HDR bandwagon More HDR woes [...]

  3. Siddharth Hegde

    The simplest of code can look AMAZING by giving it to a good artist. They have a talent of making the simplest of things look very good. Unless you have that creating streak in you you might want to find that artist.

Leave a Reply