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	<title>Comments on: 3D engine design</title>
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	<link>http://aras-p.info/blog/2005/06/02/3d-engine-design/</link>
	<description>Random thoughts of a triangle pusher</description>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2005/06/02/3d-engine-design/comment-page-1/#comment-55</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Mon, 22 Aug 2005 06:38:00 +0000</pubDate>
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		<description>No, no the UE3. Nevermind, that was just a thought :)</description>
		<content:encoded><![CDATA[<p>No, no the UE3. Nevermind, that was just a thought :)</p>
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		<title>By: Anonymous</title>
		<link>http://aras-p.info/blog/2005/06/02/3d-engine-design/comment-page-1/#comment-56</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 22 Aug 2005 06:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=42#comment-56</guid>
		<description>I&#039;m guessing you&#039;re talking about the Unreal 3 Engine. Am I right? The Unreal guys make a pretty engine, but not nescessarily a well designed one.&lt;BR/&gt;&lt;BR/&gt;But it&#039;s not because they&#039;re dumb. It&#039;s extremely difficult to make a high performance general graphics engine. Hard coding the effects up front makes it easier to ensure that the engine actually works.&lt;BR/&gt;&lt;BR/&gt;...random developer guy</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing you&#8217;re talking about the Unreal 3 Engine. Am I right? The Unreal guys make a pretty engine, but not nescessarily a well designed one.</p>
<p>But it&#8217;s not because they&#8217;re dumb. It&#8217;s extremely difficult to make a high performance general graphics engine. Hard coding the effects up front makes it easier to ensure that the engine actually works.</p>
<p>&#8230;random developer guy</p>
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