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	<title>Comments on: Ambient occlusion</title>
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	<link>http://aras-p.info/blog/2005/03/02/ambient-occlusion/</link>
	<description>Random thoughts of a triangle pusher</description>
	<pubDate>Wed, 07 Jan 2009 13:00:52 +0000</pubDate>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2005/03/02/ambient-occlusion/comment-page-1/#comment-14</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Fri, 04 Mar 2005 12:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=17#comment-14</guid>
		<description>Not really.&lt;br /&gt;&lt;br /&gt;AO is basically calculating how much each point on some surface is "open" to light. In essence, it calculates the illumination if the object would be surrounded by many lights such that their total intensity is some needed value (usually somewhat brighter than "white").&lt;br /&gt;&lt;br /&gt;Now, whether it's such simple AO, or AO that also accounts for some light inter-reflections, is only an implementation question. In my current implementation, I calculate only direct visibility, with no interreflections.&lt;br /&gt;&lt;br /&gt;The reason why non-AO shot is bright is that it doesn't have &lt;I&gt;any&lt;/I&gt; shadows. Hence the "insides" if the character are bright (but logically, they shouldn't be). Why it doesn't have shadows, is another question of course :)</description>
		<content:encoded><![CDATA[<p>Not really.</p>
<p>AO is basically calculating how much each point on some surface is &#8220;open&#8221; to light. In essence, it calculates the illumination if the object would be surrounded by many lights such that their total intensity is some needed value (usually somewhat brighter than &#8220;white&#8221;).</p>
<p>Now, whether it&#8217;s such simple AO, or AO that also accounts for some light inter-reflections, is only an implementation question. In my current implementation, I calculate only direct visibility, with no interreflections.</p>
<p>The reason why non-AO shot is bright is that it doesn&#8217;t have <i>any</i> shadows. Hence the &#8220;insides&#8221; if the character are bright (but logically, they shouldn&#8217;t be). Why it doesn&#8217;t have shadows, is another question of course :)</p>
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		<title>By: imbusy</title>
		<link>http://aras-p.info/blog/2005/03/02/ambient-occlusion/comment-page-1/#comment-15</link>
		<dc:creator>imbusy</dc:creator>
		<pubDate>Fri, 04 Mar 2005 12:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=17#comment-15</guid>
		<description>I have a question: as i've read, ambient occlusion is tracking rays of light that bounce of off other surfaces. So the amount of light in the scene should be higher when AO is on. So why in your AO shot, pieces of the character apear darker than in non-AO shot?</description>
		<content:encoded><![CDATA[<p>I have a question: as i&#8217;ve read, ambient occlusion is tracking rays of light that bounce of off other surfaces. So the amount of light in the scene should be higher when AO is on. So why in your AO shot, pieces of the character apear darker than in non-AO shot?</p>
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		<title>By: NeARAZ</title>
		<link>http://aras-p.info/blog/2005/03/02/ambient-occlusion/comment-page-1/#comment-16</link>
		<dc:creator>NeARAZ</dc:creator>
		<pubDate>Fri, 04 Mar 2005 09:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=17#comment-16</guid>
		<description>Heh, the hard part is not showing work-in-progress shots, but actually finishing and polishing the demo :)&lt;br /&gt;&lt;br /&gt;Thanks for the comment, anyway.</description>
		<content:encoded><![CDATA[<p>Heh, the hard part is not showing work-in-progress shots, but actually finishing and polishing the demo :)</p>
<p>Thanks for the comment, anyway.</p>
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	<item>
		<title>By: imbusy</title>
		<link>http://aras-p.info/blog/2005/03/02/ambient-occlusion/comment-page-1/#comment-17</link>
		<dc:creator>imbusy</dc:creator>
		<pubDate>Thu, 03 Mar 2005 21:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://aras-p.info/blog/?p=17#comment-17</guid>
		<description>This is going to be awesome :)</description>
		<content:encoded><![CDATA[<p>This is going to be awesome :)</p>
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